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SerwerRevival Servers | https://discord.gg/sCZ3AUN | X64 Recommended
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6
  • Nick

    Czas gry

    Fragi
  • Dubs

    04:43:04

    5
  • Mithren

    03:48:47

    2
  • Vex

    04:45:13

    0
  • Clawik

    04:23:11

    0
  • Ghost

    04:14:32

    0
  • Local Queer Octoling

    02:20:45

    0
Dodatkowe informacje
14
  • Gra

    HaloRP
  • Katalog gry

    garrysmod
  • AppID

    4000
  • Wersja

    2026.04.29
  • Protokół

    17
  • Typ serwera

    Dedykowany
  • System

    Linux
  • Boty

    0
  • Hasło

    Nie
  • VAC

    Włączony
  • Port gry

    27015
  • SteamID

    85568392924809769
  • GameID

    4000
  • Tagi

    gm:halorp loc:us ver:260917
Konfiguracja serwera
372
  • ai_disabled

    0
  • ai_ignoreplayers

    0
  • coop

    0
  • cuffs_allowbreakout

    0
  • deathmatch

    1
  • decalfrequency

    0
  • grapple_cooldown

    5
  • grapple_damage_enable

    1
  • grapple_damage_max

    25
  • grapple_damage_min

    15
  • grapple_distance

    -1
  • grapple_ignore_sky

    1
  • grapple_latch_speed

    5000
  • grapple_play_sounds

    1
  • grapple_speed

    100
  • grapple_speed_mk2

    450
  • grn_rts_disable_pvs

    0
  • grn_rts_onlyadmin

    0
  • grn_rts_onlyspawner

    0
  • has_pac3

    1
  • has_pac3_editor

    1
  • hb_decals

    1
  • hb_easyuse

    1
  • hb_fragility

    1
  • hb_nuclear_emp

    1
  • hb_nuclear_fallout

    1
  • hb_nuclear_vaporisation

    1
  • hb_realistic_sound

    1
  • hb_safeemp

    1
  • hb_shockwave_unfreeze

    0
  • hb_sound_shake

    1
  • lfs_halo_ammo_mult

    1
  • lfs_halo_damage_reduction_mult

    1
  • lfs_halo_health_mult

    1
  • lfs_halo_infammo

    0
  • lfs_halo_shield_mult

    1
  • lua_strict

    0
  • mp_falldamage

    0
  • mp_flashlight

    1
  • mp_footsteps

    1
  • mp_teamplay

    0
  • mp_timelimit

    0
  • mp_weaponrespawn

    0
  • mp_weaponstay

    0
  • mpcache_enabled

    1
  • mpcache_headroom

    512
  • netwrapper_max_requests

    -1
  • netwrapper_request_delay

    5
  • nextlevel

  • pac_allow_blood_color

    1
  • pac_submit_limit

    30
  • pac_submit_spam

    1
  • physgun_limited

    0
  • physgun_maxrange

    4096
  • r_AirboatViewDampenDamp

    1.0
  • r_AirboatViewDampenFreq

    7.0
  • r_AirboatViewZHeight

    0.0
  • r_JeepViewDampenDamp

    1.0
  • r_JeepViewDampenFreq

    7.0
  • r_JeepViewZHeight

    10.0
  • r_VehicleViewDampen

    0
  • sbox_bonemanip_misc

    0
  • sbox_bonemanip_npc

    1
  • sbox_bonemanip_player

    0
  • sbox_godmode

    0
  • sbox_maxballoons

    0
  • sbox_maxbuttons

    0
  • sbox_maxcameras

    10
  • sbox_maxconstraints

    2000
  • sbox_maxdynamite

    0
  • sbox_maxeffects

    0
  • sbox_maxemitters

    0
  • sbox_maxhoverballs

    0
  • sbox_maxlamps

    0
  • sbox_maxlights

    5
  • sbox_maxnpcs

    0
  • sbox_maxprops

    0
  • sbox_maxragdolls

    0
  • sbox_maxropeconstraints

    1000
  • sbox_maxsents

    0
  • sbox_maxtextscreens

    1
  • sbox_maxthrusters

    0
  • sbox_maxvehicles

    0
  • sbox_maxwheels

    0
  • sbox_noclip

    0
  • sbox_persist

  • sbox_playershurtplayers

    1
  • sbox_weapons

    1
  • sensor_debugragdoll

    0
  • sensor_stretchragdoll

    0
  • sitting_ent_mode

    3
  • sitting_force_no_walk

    0
  • ss_enable_rainbow

    1
  • ss_max_characters

    0
  • stacker_delay

    0.500000
  • stacker_force_freeze

    0
  • stacker_force_nocollide

    0
  • stacker_force_weld

    0
  • stacker_improved_force_freeze

    0
  • stacker_improved_force_nocollide

    0
  • stacker_improved_force_stayinworld

    1
  • stacker_improved_force_weld

    0
  • stacker_max_count

    15
  • stacker_max_offsetx

    200
  • stacker_max_offsety

    200
  • stacker_max_offsetz

    200
  • stacker_max_total

    -1
  • stacker_stayinworld

    1
  • sv_accelerate

    10
  • sv_airaccelerate

    1000
  • sv_allowcslua

    0
  • sv_alltalk

    0
  • sv_bounce

    0
  • sv_cheats

    0
  • sv_drc_allowdebug

    0
  • sv_drc_attachments_autounlock

    1
  • sv_drc_attachments_disallowmodification

    0
  • sv_drc_disable_crosshairs

    0
  • sv_drc_disable_distgunfire

    0
  • sv_drc_disable_thirdperson

    0
  • sv_drc_disable_thirdperson_freelook

    0
  • sv_drc_force_sprint

    0
  • sv_drc_forcebasegameammo

    0
  • sv_drc_infiniteammo

    0
  • sv_drc_inspect_hideHUD

    0
  • sv_drc_inspections

    1
  • sv_drc_movement

    1
  • sv_drc_movesounds

    1
  • sv_drc_passives

    1
  • sv_drc_playerrep_disallow

    0
  • sv_drc_playerrep_tweakonly

    0
  • sv_drc_soundtime_disabled

    0
  • sv_drc_viewdrag

    1
  • sv_drc_voicesets_noanimations

    0
  • sv_footsteps

    1
  • sv_friction

    8
  • sv_gravity

    600
  • sv_hl2mp_item_respawn_time

    30
  • sv_hl2mp_weapon_respawn_time

    20
  • sv_hud_IFFs

    1
  • sv_maxspeed

    10000
  • sv_maxusrcmdprocessticks

    24
  • sv_noclipaccelerate

    5
  • sv_noclipspeed

    5
  • sv_password

    0
  • sv_pausable

    0
  • sv_report_client_settings

    0
  • sv_rollangle

    0
  • sv_rollspeed

    200
  • sv_specaccelerate

    5
  • sv_specnoclip

    1
  • sv_specspeed

    3
  • sv_steamgroup

  • sv_stepsize

    18
  • sv_stopspeed

    10
  • sv_tfa_allow_dryfire

    1
  • sv_tfa_ammo_detonation

    0
  • sv_tfa_ammo_detonation_chain

    0
  • sv_tfa_ammo_detonation_mode

    2
  • sv_tfa_arrow_lifetime

    30
  • sv_tfa_attachments_alphabetical

    0
  • sv_tfa_attachments_enabled

    1
  • sv_tfa_backcompat_patchswepthink

    1
  • sv_tfa_ballistics_bullet_damping_air

    1
  • sv_tfa_ballistics_bullet_damping_water

    3
  • sv_tfa_ballistics_bullet_life

    10
  • sv_tfa_ballistics_bullet_velocity

    1
  • sv_tfa_ballistics_custom_gravity

    0
  • sv_tfa_ballistics_custom_gravity_value

    0
  • sv_tfa_ballistics_enabled

    0
  • sv_tfa_ballistics_mindist

    -1
  • sv_tfa_ballistics_substeps

    1
  • sv_tfa_bullet_doordestruction

    0
  • sv_tfa_bullet_doordestruction_keep

    0
  • sv_tfa_bullet_penetration

    0
  • sv_tfa_bullet_penetration_power_mul

    1
  • sv_tfa_bullet_randomseed

    0
  • sv_tfa_bullet_ricochet

    0
  • sv_tfa_cmenu

    1
  • sv_tfa_cmenu_key

    -1
  • sv_tfa_crosshair_showplayer

    1
  • sv_tfa_crosshair_showplayerteam

    1
  • sv_tfa_damage_mult_max

    1
  • sv_tfa_damage_mult_min

    1
  • sv_tfa_damage_multiplier

    1
  • sv_tfa_damage_multiplier_npc

    1
  • sv_tfa_debug

    0
  • sv_tfa_default_clip

    -1
  • sv_tfa_door_respawn

    -1
  • sv_tfa_dynamicaccuracy

    0
  • sv_tfa_envcheck

    1
  • sv_tfa_first_draw_anim_enabled

    1
  • sv_tfa_fixed_crosshair

    0
  • sv_tfa_force_multiplier

    1
  • sv_tfa_fov_sprintmod

    1
  • sv_tfa_fx_penetration_decal

    0
  • sv_tfa_holdtype_dynamic

    0
  • sv_tfa_ironsights_enabled

    1
  • sv_tfa_jamming

    0
  • sv_tfa_jamming_factor

    1
  • sv_tfa_jamming_factor_inc

    1
  • sv_tfa_jamming_mult

    1
  • sv_tfa_knockback_multiplier

    1
  • sv_tfa_melee_blocking_anglemult

    1
  • sv_tfa_melee_blocking_deflection

    1
  • sv_tfa_melee_blocking_stun_enabled

    1
  • sv_tfa_melee_blocking_stun_time

    0.650000
  • sv_tfa_melee_blocking_timed

    1
  • sv_tfa_melee_damage_npc

    1
  • sv_tfa_melee_damage_ply

    0.650000
  • sv_tfa_melee_doordestruction

    0
  • sv_tfa_nearlyempty

    1
  • sv_tfa_npc_burst

    0
  • sv_tfa_npc_randomize_atts

    0
  • sv_tfa_penetration_hardlimit

    1
  • sv_tfa_penetration_hitmarker

    0
  • sv_tfa_range_modifier

    0.500000
  • sv_tfa_recoil_eyeangles_mul

    1
  • sv_tfa_recoil_legacy

    0
  • sv_tfa_recoil_mul_p

    1
  • sv_tfa_recoil_mul_p_npc

    1
  • sv_tfa_recoil_mul_y

    1
  • sv_tfa_recoil_mul_y_npc

    1
  • sv_tfa_recoil_multiplier

    1
  • sv_tfa_recoil_viewpunch_mul

    1
  • sv_tfa_reloads_enabled

    1
  • sv_tfa_reloads_legacy

    0
  • sv_tfa_scope_gun_speed_scale

    0
  • sv_tfa_soundscale

    0
  • sv_tfa_spread_legacy

    0
  • sv_tfa_spread_multiplier

    1
  • sv_tfa_sprint_enabled

    1
  • sv_tfa_unique_slots

    1
  • sv_tfa_weapon_strip

    0
  • sv_tfa_weapon_weight

    1
  • sv_tfa_worldmodel_culldistance

    2048
  • sv_vhalo_smartlinks

    1
  • sv_voiceenable

    1
  • sv_wateraccelerate

    10
  • sv_waterfriction

    1
  • toolmode_allow_advdupe2

    1
  • toolmode_allow_advmat

    1
  • toolmode_allow_anti_cloak

    1
  • toolmode_allow_axis

    1
  • toolmode_allow_balloon

    1
  • toolmode_allow_ballsocket

    1
  • toolmode_allow_button

    1
  • toolmode_allow_camera

    1
  • toolmode_allow_colour

    1
  • toolmode_allow_creator

    1
  • toolmode_allow_dispenser_tool

    1
  • toolmode_allow_drc_colour

    1
  • toolmode_allow_duplicator

    1
  • toolmode_allow_dynamite

    1
  • toolmode_allow_editentity

    1
  • toolmode_allow_elastic

    1
  • toolmode_allow_emitter

    1
  • toolmode_allow_example

    1
  • toolmode_allow_eyeposer

    1
  • toolmode_allow_faceposer

    1
  • toolmode_allow_finger

    1
  • toolmode_allow_helldivers_pods

    1
  • toolmode_allow_hologramdraw

    1
  • toolmode_allow_hologramtool

    1
  • toolmode_allow_hoverball

    1
  • toolmode_allow_hydraulic

    1
  • toolmode_allow_inflator

    1
  • toolmode_allow_iv04_npc_cover_marker

    1
  • toolmode_allow_iv04_npc_fact

    1
  • toolmode_allow_iv04_npc_move

    1
  • toolmode_allow_iv04_npc_notarget

    1
  • toolmode_allow_iv04_npc_reset

    1
  • toolmode_allow_iv04_npc_status

    1
  • toolmode_allow_jedi_library

    1
  • toolmode_allow_lamp

    1
  • toolmode_allow_leafblower

    1
  • toolmode_allow_ledscreen

    1
  • toolmode_allow_lfsaienabler

    1
  • toolmode_allow_lfshealthshieldeditor

    1
  • toolmode_allow_light

    1
  • toolmode_allow_lvsaienabler

    1
  • toolmode_allow_lvscarengineswap

    1
  • toolmode_allow_lvscartuningremover

    1
  • toolmode_allow_lvscarwheelchanger

    1
  • toolmode_allow_lvshealthshieldeditor

    1
  • toolmode_allow_lvstransmission

    1
  • toolmode_allow_lvsturret

    1
  • toolmode_allow_material

    1
  • toolmode_allow_motor

    1
  • toolmode_allow_muscle

    1
  • toolmode_allow_nocollide

    1
  • toolmode_allow_paint

    1
  • toolmode_allow_permaprops

    1
  • toolmode_allow_phys_unparent

    1
  • toolmode_allow_physparent

    1
  • toolmode_allow_physprop

    1
  • toolmode_allow_precision

    1
  • toolmode_allow_prop_description

    1
  • toolmode_allow_pulley

    1
  • toolmode_allow_rb655_easy_bodygroup

    1
  • toolmode_allow_remover

    1
  • toolmode_allow_revival_bombs

    1
  • toolmode_allow_rope

    1
  • toolmode_allow_shareprops

    1
  • toolmode_allow_simfphysduplicator

    1
  • toolmode_allow_simfphyseditor

    1
  • toolmode_allow_simfphysgeareditor

    1
  • toolmode_allow_simfphysmiscsoundeditor

    1
  • toolmode_allow_simfphyssoundeditor

    1
  • toolmode_allow_simfphyssuspensioneditor

    1
  • toolmode_allow_simfphysturret

    1
  • toolmode_allow_simfphyswheeleditor

    1
  • toolmode_allow_slider

    1
  • toolmode_allow_stacker_improved

    1
  • toolmode_allow_t_dropship_tool

    1
  • toolmode_allow_textscreen

    1
  • toolmode_allow_thruster

    1
  • toolmode_allow_trails

    1
  • toolmode_allow_vanilla_hyperspacetool2

    1
  • toolmode_allow_vj_tool_bullseye

    1
  • toolmode_allow_vj_tool_equipment

    1
  • toolmode_allow_vj_tool_follower

    1
  • toolmode_allow_vj_tool_health

    1
  • toolmode_allow_vj_tool_mover

    1
  • toolmode_allow_vj_tool_notarget

    1
  • toolmode_allow_vj_tool_relationship

    1
  • toolmode_allow_vj_tool_scanner

    1
  • toolmode_allow_vj_tool_spawner

    1
  • toolmode_allow_vjstool_bullseye

    1
  • toolmode_allow_vjstool_entityscanner

    1
  • toolmode_allow_vjstool_healthmodifier

    1
  • toolmode_allow_vjstool_notarget

    1
  • toolmode_allow_vjstool_npcequipment

    1
  • toolmode_allow_vjstool_npcfollower

    1
  • toolmode_allow_vjstool_npcmover

    1
  • toolmode_allow_vjstool_npcrelationship

    1
  • toolmode_allow_vjstool_npcspawner

    1
  • toolmode_allow_weight

    1
  • toolmode_allow_weld

    1
  • toolmode_allow_wheel

    1
  • toolmode_allow_winch

    1
  • ttt_allow_discomb_jump

    0
  • ttt_credits_starting

    2
  • ttt_debug_preventwin

    0
  • ttt_det_credits_starting

    1
  • ttt_detective_hats

    1
  • ttt_detective_karma_min

    600
  • ttt_detective_max

    32
  • ttt_detective_min_players

    8
  • ttt_detective_pct

    0.130000
  • ttt_firstpreptime

    60
  • ttt_haste

    1
  • ttt_haste_minutes_per_death

    0.500000
  • ttt_haste_starting_minutes

    5
  • ttt_karma

    1
  • ttt_namechange_bantime

    10
  • ttt_namechange_kick

    1
  • ttt_no_nade_throw_during_prep

    1
  • ttt_postround_dm

    0
  • ttt_posttime_seconds

    30
  • ttt_preptime_seconds

    30
  • ttt_ragdoll_pinning

    1
  • ttt_ragdoll_pinning_innocents

    0
  • ttt_round_limit

    6
  • ttt_roundtime_minutes

    10
  • ttt_teleport_telefrags

    1
  • ttt_time_limit_minutes

    75
  • ttt_traitor_max

    32
  • ttt_traitor_pct

    0.250000
  • tv_enable

    0
  • tv_password

    0
  • tv_relaypassword

    0